Post SAGE


Alright, with SAGE coming to a close,  I've learned a few things. First. Promote, promote, PROMOTE.  Compared to the guys I follow over on twitter, I was definitely lagging behind. Also engage.  

Secondly, what you think is enough, is not enough, by at least half. Seriously. If you think that some spikes are clearly presented as dangerous, then they clearly aren't and you need to hang a bright pink neon sign that says dangerous over them. Seriously one of the bigger points people have been making is that they can't differentiate what's dangerous and what's not, and in truth, I don't blame them.   

Lastly, counter intuitively, to relax. Everybody was really chill this time around (even with the SAGE site being down for half the week) It took a few days for me to finally hit that point myself. I guess with this being the first event I've put something in like this. It was definitely a learning experience.  speaking of which y'all should check out SAGE (Sonic Amateur Games Expo, though don't worry there are plenty of indies there too)  if you haven't already.  SAGE or if that doesn't work the backup 

As for the project itself. It's running in the previous version of GMS2  (2.25 I think?)

so the plans for the game going forward.

Big TODO - 

  • Update GMS2 to 2.3, fix bugs that will inevitably cause.
  • tighten down controls.
  • Add Co-op
  • Polish up HUD elements
  • Revise level art.
  • retool Levels to be more co-op friendly.

weekly TODO -

  • update GMS2 to 2.3
  • squash bugs
  • look into controls  in prep for both fixing them and adding co-op.

Alright everybody. See you in a week. Take care!

Files

Nina_SAGEDemo_v2.zip 30 MB
Sep 04, 2020

Get Nina: Seasons of Adventure

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