Better than Expected
Nina: Seasons of Adventure » Devlog
So remember that big bullet point last week. "Update to 2.3 and fix bugs" yeah, about that. I had 2... and they where mild at worst. Thankfully by reading the patch notes I noticed that I need to remove the function call the conversion process added to my pregame setup script. This would probably have been my biggest headache if I hadn't nipped it in the bud.
Besides that I've been animating the co-op character, Drizzy. Here's a preview of what I've done
Looking at Nina's art I actually need to update it to match as now it looks lower quality, but that'll be a slow burn as I get closer to game completion. anyway, on to the to do list!
Big TODO -
Update GMS2 to 2.3, fix bugs that will inevitably cause.- tighten down controls.
- Add Co-op
- Polish up HUD elements
- Revise level art.
- retool Levels to be more co-op friendly.
weekly TODO -
- look into issues brought up during SAGE
- Floatiness
- options menu crash
- Re-tool controls to allow for multiple controllers/keyboard input sequences.
alright see y'all next Saturday!
Get Nina: Seasons of Adventure
Nina: Seasons of Adventure
Hand-Drawn High Speed Platforming
Status | In development |
Author | Phi9009 |
Genre | Platformer, Action |
Tags | Fast-Paced, Hand-drawn, Singleplayer |
Languages | English |
More posts
- Post Haitus DevlogApr 26, 2021
- Perilous ParallaxOct 11, 2020
- Setback SequenceOct 02, 2020
- Tech Debt Burn DownSep 27, 2020
- Post SAGESep 12, 2020
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