Character Pack - Hero
A downloadable asset pack
Alright You’ve got a nice, side-scrolling action platformer, and you want to turn it into a 16-bit action-adventure game with fantastical swords and sorcery, but you don’t have a hero? This is just the thing you needed. Modeled after the characters used in the classic megadrive/genesis and SNES, This asset pack contains a fully animated 16-bit action-adventure hero character as well as an illustration for all your promotional needs. If you like this, keep on the look out for more as this is part of a set. Expect the rest to be rolling out soon!
These assets can be used in commercial projects and edited. to that point I've included the .aseprite as well as .gif and.png files for the sprites. As well as the .clip along with the .png for the illustration.
.gif and .png files as well as the .aseprite source files. for
- idle animation, 4 frames, loops
- running animation, 8 frames, loops
- jumping animation, 4 frames, loops
- falling animation, 4 frames, loops
- jump 2 fall transition animation, 5 frames, doesn't loop
- attack combo 1 animation, 5 frames, doesn't loop
- attack combo 2 animation, 4 frames, doesn't loop
- attack combo 3 animation, 5 frames, doesn't loop
- air attack combo 1 animation, 5 frames, doesn't loop
- air attack combo 2 animation, 5 frames, doesn't loop
- air attack combo 3 animation, 4 frames, doesn't loop
- ladder climb animation, 8 frames, loops
- ladder slide animation, 4 frames, loops
- ladder top animation, 13 frames, doesn't loop.
- guard animation, 5 frames, doesn't loop
- hit(standing) animation, 3 frames, doesn't loop.
- hit(thrown/air) animation, 3 frames, doesn't loop.
- special attack animation, 17 frames, doesn't loop.
- special attack projectile animation, 4 frames, doesn't loop.
- toss item animation, 6 frames, doesn't loop
- use item animation, 5 frames, doesn't loop.
- Parry (wiff) animation, 6 frames, doesn't loop.
- Parry (hit) animation, 6 frames, doesn't loop.
- Crouch Down animation, 7 frames, doesn't loop
- Crouch Attack animation, 5 frames, doesn't loop
- Crouch Guard animation, 5 frames, doesn't loop
- Crouch Parry (wiff) animation, 6 frames, doesn't loop
- Crouch Parry (hit) animation, 6 frames, doesn't loop
- Crawl animation, 6 frames, loops
- Stand Up animation, 7 animation, doesn't loop
- Win animation, 14 animation, doesn't loop
.png files as well as the .clip source file for
- a full resolution illustration of the Hero character
- a quarter sized image of the illustration (more reasonably sized, I work large and downscale)
Version 1.1 released-
- added more details to readme file to assist in using sprite sheets.
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Phi9009 |
Genre | Platformer |
Made with | Clip Studio Paint, Aseprite |
Tags | 16-bit, 2D, Action-Adventure, Fantasy, hero, main-character, Pixel Art, Side Scroller |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Development log
- Version 1.2!Aug 17, 2021
- Version 1.1Jun 12, 2021
Comments
Log in with itch.io to leave a comment.
Hello, in the animation platformer_Hero_A_atk1 the third frame has a fault in the legs, they are like "cut". ;)
😱 I thought I caught everything! I'll fix it asap! Thank you
Edit: are you referring to the way that some of the belt plating was in front of the back leg, or how the belts on calves where a bit weird, I fixed both in this image
lemme know if that's not it.
Hello, I apologize I was wrong. When I saw the spritesheet it seemed that it had this bug because it had a white window background, but when I mounted it in the game I realized that it was fine. I apologize again.
PD: Do you think of making swim / attack movements swimming?
Thanks for everything and sorry for the inconvenience and my Google English ; P
At the moment no, Sorry, but when I revisit these in the future I'll make sure to add that.
Hello, are you thinking of adding more movements like crouching, crouching attack or some more to this and other characters?
definitely. I'm currently going through all three and adding more to them.
That's the plan. I'm going to wrap up one more player character then start on a couple of monster sets to match.